Classic Retro video game book reviews

Speccy Nation -Book Review
Retro video game book review

Gaming books - classic retro gaming video game book reviewSpeccy Nation - classic retro gaming video game book review
Title: Speccy Nation: A Tribute to the Golden Age of British Gaming
Author: Dan Whitehead
Publisher: Zebra Partnership
Platform: Book
Release Date: 2012
ISBN #: 1479193925
Rating: 4 out of 5
ESRB Rating: N/A

Rating: Speccy Nation - classic retro video game book review Rating

My first reaction to Speccy Nation, by Dan Whitehead, was to wish it was much thicker. Despite being a fan of "bigger is better", I was pleasantly surprised at the vast amount of information presented in Speccy Nation. It explores the ZX Spectrum computer through pivotal games that defined British gaming in the 1980s.

I'd done my homework before ordering a copy online and was eagerly anticipating it's arrival. For all the good things I'd hear about this book I assumed it was a massive tome of ZX Spectrum info. At 120 pages, Speccy Nation packs a lot of great info humor and charm into a book I highly recommend!

Speccy Nation - classic retro gaming video game book review

We've read several books alleging to be informational and lightly humorous. What makes this format work well for Speccy Nation is Whitehead's ability to inject a healthy dose of "clever" into the mix. Video games are fun and a book of this sort should be fun to read.

The balance of good information, written in a fun manner is no simple task. From the GOTO statements used on the contents page to the wonderful introduction, written by Whitehead (titled Crap), you get the impression that this is going to be a great read.

Holy shit! Check this out...
Veteran game journalist Dan Whitehead began playing video games in 1982. Nine years later he was being paid to write about them in such publications as Amiga Computing,
Your Sinclair and Eurogamer. He also writes about film & television and has authored graphic novels, a children's novel and runs a script-writing consultancy for game developers.

Play and Create

Unlike a game console like the Atari 2600, the ZX Spectrum has crossed that line and was a computer that used cassette tape as a storage medium and ran it own version of BASIC. Thus, when a kid became enchanted by the games available to the Spectrum, he/she could use the same device to create their own games. That was an amazingly powerful advance in the early 80s.

Imagine if those infatuated with game consoles like the 2600 could use it to create their own games. The ZX Spectrum was a game changer. Part of its allure was it's newness in an era where boundaries and guidelines were scant at best. As the British gaming industry evolved, the 1980s and the ZX Spectrum's accessibility shaped a memorable era of defiantly original games that couldn't have existed in any other era of gaming.

Sinclair ZX Spectrum - Speccy Nation

Speccy Nation: A Tribute to the Golden Age of British Gaming takes the reader through this golden age with examples of games defining stages of this marvelous time.

• The Classics - games that set the standard
• The Pioneers - games that broke the mould
• The Greats -standing the test of time
• The Dark Horses - better than you think
• Never Again - game that would never be made today

classic retro gaming video game book review
Final Judgement:

Speccy Nation

takes you through the irreverent golden age of British gaming via the games created for Sinclair's ZX Spectrum computer.

Through Whitehead's wit and knowledge, the pages reveal an era of glorious anxiousness and fun as he defines evolution citing games representing various stages. Like video games, this book is both informational and fun!

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