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January 2020 Retro Gaming Article

January 5, 2020 Retro Gaming Blog Post:

Namco Museum for the PlayStation was one of the first compilations bringing arcade games to my living room

Namco Museum for the PlayStation - NA releases
I played arcade ports on early 8-bit consoles, but they couldn't replicate the games on that hardware.
When I discovered Space Invaders at a local bowling alley, I was in heaven. It was the only machine they had, but it gave me hours of fun and made my younger self aware of arcade games. Soon I discovered a local arcade full of these games and I was in heaven.

When a friend got an Atari 2600 with Space Invaders, I was hooked. I had to have a 2600. I begged and pleaded with my parents until my Mom took me to an appliance store to buy one - no GameStop stores back then! I was astounded. Playing Space Invaders at home was life-changing. Then I bought Asteroids, Missile Command, and Defender.

Arcade ports for home game consoles rocked my 8-bit world!
I loved these games since it brought much of the arcade fun home for me to enjoy any time. I still went to arcades since they provided the real experience with sharper graphics and superior controls. You really need a trackball to play Missile Command.

Then Sony came along talking about games. As far as I knew, Sony made TVs. But the name PlayStation spoke to me. That name was genius in my opinion. From an advertising perspective, I was consumed by a "Station for Play." It made perfect sense to me and I wanted one! The Enos campaign excited me. It's coded meaning blew my mind.

Shiny Discs With Tons Of Storage

As CDs were coming into my world of computer use, I was aware of their massive storage capacity and the kind of games that could be delivered by such a medium. It hadn't occurred to me that computer hard drives were fast and CD drives were awfully slow. none the less, I needed a Sony PlayStation!

The PlayStation offered actual versions of my favorite arcade games!
I felt like I was venturing into the future of gaming with this new console. It was different from any console I'd played before. Suddenly, game cartridges seemed old-fashioned (even though I'd love them for a lifetime) and shiny new discs were ushering in the next level of the expanding video game industry.

When I thought about the capacity of a game disc, I thought about it in terms of the larger size of games. It didn't dawn on me that this medium could also be used for multiple game titles. My world changed upon discovering compilation discs like Namco Museum, Arcade Greatest Hits: Williams, or Arcade Greatest Hits: Atari.

These were the arcade versions of my favorite games and they played seamlessly in my living room. Nothing could ever replace the actual arcade experience, but for a kid who loved Space Invaders on the 2600, these compilation disc were a dream come true!

Namco Museum PlayStation Game Lists

    Namco Museum 1 - July 31, 1996
  1. Pac-Man (1980)
  2. Rally-X (1980)
  3. New Rally-X (1981)
  4. Galaga (1981)
  5. Bosconian (1981)
  6. Pole Position (1982)
  7. Toy Pop (1986)
    Namco Museum 2 - September 30, 1996
  1. Super Pac-Man (1982)
  2. Xevious (1982)
  3. Mappy (1983)
  4. Gaplus (1984)
  5. Grobda (1984)
  6. Dragon Buster (1985)

    Namco Museum 3 - January 31, 1997
  1. Galaxian (1979)
  2. Ms. Pac-Man (1981)
  3. Dig Dug (1982)
  4. Phozon (1983)
  5. Pole Position II (1983)
  6. The Tower of Druaga (1984)
    Namco Museum 4 - June 30, 1997
  1. Pac-Land (1984)
  2. The Return of Ishtar (1986)
  3. Genpei Toma Den (1986)
  4. Ordyne (1988)
  5. Assault (1988)
  6. Assault Plusdagger (1988)

    Namco Museum 5 - February 26, 1998
  1. Metro-Cross (1985)
  2. Baraduke (1985)
  3. Dragon Spirit (1987)
  4. Pac-Mania (1987)
  5. Valkyrie no Densetsu (1989)

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