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April 2016 Retro Gaming Article


April 30, 2016 Retro Gaming Blog Post:

Explore the overlooked significance of Macintosh in Moss' book, The Secret History of Mac Gaming

Mac gaming
The untold story of a creative, innovative, fiercely-independent gaming scene that was serially ignored by the outside world.
You may have seen Richard Moss' work in publications like Polygon or Ars Technica, but we're hoping you'll also see his efforts in his upcoming book, The Secret History of Mac Gaming. He'll be restoring faith in those who love gaming on the Macintosh with stories from the early days when gamers and developers were defining techniques that would be instrumental to gaming on all platforms. These contributions seem uncredited and forgotten as modern gaming plows forward, but will be showcased in this book.

Moss is seeking crowd-funding on Unbound, a site specific to launching written works. Check out his campaign video. This looks like a very compelling book about a topic I wish I were more familiar with since I've used Macs since the days of the SE and Classic.

Mac gaming There seems to be a constant feud beween console gamers and PC gamers. Each takes a stance of hardware superiority, yet I've always wondered what happened to the genre formerly called computer games?

Back in the day, Atari ruled the console scene, even though both Coleco and Mattel, among others, had formidable consoles. We enjoyed the computer game genre as they often had more sophisticated games or better versions of the games we loved on consoles and in arcades. These computers spanned many brands and models. From TRS-80 and Apple ][ to Commodore 64 and Amiga 500 there were a lot of options, each with distinct benefits.

FMac gaming When I think of PC gaming today, the Macintosh is largely ignored. Certainly, the Mac has a comparatively small install base, but games seem to be secondary to owning Macs. At the same time, PC users are buying specially designed gaming mice and keyboards.

It's easy to forget the influence of the Mac. Among the first on the scene was the Mac with a scheme for mouse-driven game play as well as the use of multiple window and online play to a certain extent. We often take these things for granted assuming they were always a part of what we now call, PC gaming. Nope!

Mac gaming While many games of the early 80's were reflex-type shooters, the Mac brought more intuitive experiences to people who wanted more of an experience than a quick game. For the record, we love twitch-shooters! :) Just as the Mac's design was to compliment it's human users - PCs were so rigid and strict - it's games brought a similar effect.

If you ever played a game created in Hypercard, Richard Mss' book, The Secret History of Mac Gaming may be just what you're looking for! We think this will be a great look at a topic largely ignored in gaming history. Check out the website for more info.

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